Thunderwave D&D 5e Spell

Thunderwave Attributes

1st Level vocation
  • Casting Time: 1 action
  • Range: Self (15-foot cube)
  • Components: V S
  • Duration: Instantaneous
  • ClassesBard, Druid, Sorcerer, Wizard
  • The energy of thunder comes out of you. Every creature in the 15-foot cube that emerges from you must throw constitutional savings. When it fails to save, an organism takes 2d8 thunder damage and is pushed 10 feet away from you. When successfully saved, the creature takes up more than half the damage and is not pushed. In addition, unprotected objects are automatically pushed 10 feet away from you in the affected area and the spell emits an audible thunder boom up to 300 feet.
  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Thunderwave 5e is a wave of spells for DnD 5e players. This spell is a very good spell of thunder wave. These spells are very helpful for damaging slots in Thunderwave. Thunderwave is a wave of thunder sweep for you. The creatures of the thunder wave are 15 foot which originates through the Constitution of saving. Thunder Wave can answer many great spells of lower levels very easily. One problem with thunder waves is that the thunder wave is very loud.

Effect of Thunderwave 5e at different levels.

Level 1:- Evocation

In level 1 evocation if you failed to create the execution of a 15-foot cube from the Constitution of saving then the damaging power the creature is 2d8 thunder. If you successfully save the power of the creature then the Thunderable wave is about 300 feet.

Casting Time:- The casting time of the thunder wave is only in 1 Action.

Components:- The components are V, A

Duration:- The duration of the thunder wave is instantaneous.

Range:- Self which can be determined as a 15-foot cube.

Level 2:- Higher levels

If you successfully create the 2nd level of Thunderwave then the spells which are using in spell slots become higher. The damage of the higher-level spell slot is about 18d.

So, these are the levels of thunder wave 5e. Now, let’s discuss the attributes of thunder wave 5e.

Attributes of Thunderwave 5e

Some of the attributes of Thunderwave 5e are listed above in level 1 evocation. The other attributes of the thunder wave 5e are listed below.

Casting Time:- 1 Action

Classes:- The classes of Thunderwave 5e are Bard, Druid, Wizard, and Sorcerer.

Type of Damage:- The type of damage of Thundereave 5e is Thunder.

School Target:- Evocation (15 foot)

So, these are the attributes of Thunderwave 5e. Now, let’s discuss the spells of the classes of Thunderwave 5e.

Spells of the classes of Thunderwave 5e

The classes of the D&D guide Thunderwave 5e are discussed above. Now, we’re going to discuss some spells of the Bard class of D&D Thunderwave 5th edition. This will give you the idea that how the spells are distributed among the levels.

Bard Spells

Bard is one of the classes of D&D guide Thunderwave. This class contains 10 levels from 0 to 10. The spells of Bard are divided into these levels let’s discuss some spells of Bard.

Level 0

  • Dancing lights
  • Mage hand
  • Mending etc.

 Level 1

  • Bane
  • Heroism
  • Unseen servant etc.

Level 2

  • Heat metal
  • Knock
  • Alter self
  • Blur etc.

Level 3

  • Speak with dad
  • Major image
  • Plant growth etc.

Level 4

  • Compulsion
  • Confusion etc.

Level 5

  • Dream
  • Mislead etc.

Level 6

  • Find the path
  • Trusting etc.

Level 7

  • Arcane sword
  • Symbol
  • Teleport etc.

Level 8

  • Mind black
  • Power word sun
  • Glibness etc.

Level 9

  • Foresight
  • Power word kill

So, these are some spells of one class of the Thunderwave 5e. Every class of the D&D contains 10 levels and all the levels contain the spells of every class

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