Werewolf: The Apocalypse 5th Edition – Player Character | Unearthed Arcana

Werewolf Attributes

Medium humanoid (Human, Shapechanger), chaotic evil
  • Armor Class 11 (In Humanoid Form, 12 In Wolf Or Hybrid Form)
  • Hit Points 58 (9d8+18)
  • Speed 30 ft. (40 ft. in wolf form)
15 (+2) 13 (+1)14 (+2) 10 (+0)11 (+0)10 (+0)
  • Skills Perception +4
  • Damage Immunities Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
  • Senses Passive Perception 14
  • Languages Common (Can’t Speak In Wolf Form)
  • Challenge 3 (700 XP)

  • Shape conversion. The wolf can use his action as a polymorph wolf-humanoid hybrid or wolf or back into its true form, which is humanoid. Its stats, unlike its AC, are the same in every form. Any equipment that wears or carries it will not transform. When it dies it returns to its true form.
  • Keen Hearing and Smell. The wolf has an advantage over perception tests, which depend on hearing or smell.


  • Multitoc (humanoid or hybrid form only). The wolf makes two attacks: one with its bite and the other with its claws or spear.
  • Bite (wolf or hybrid form only). Melee Weapon Attack: +4, 5 feet to hit, reach a target. Hit: (1d8 + 2) Stitches damaged. If the target is a human being, it must succeed in the DC 12 constitutional austerity throw or be cursed with wolf lycanthrope
  • Claws (hybrid form only). Melee Weapon Attack: Reach +4, 5 feet to strike, a creature. Press: (2D4 + 2) to minimize damage.
  • Spear (Humanoid Form only). Melee Weapon Attack: Reach +4, 5 feet to strike, a creature. Hit: (1d8 + 2) Stitches damaged. Both hands
  • Spear (Humanoid Form only). Melee Weapon Attack: Reach +4, 5 feet to strike, a creature. Hit: (1D6 + 2) Stitches damaged.
  • Spear (Humanoid Form only). Range Weapon Attack: Reach +4, 20/60 feet to strike, one creature. Hit: (1D6 + 2) Stitches damaged.

Werewolf The Apocalypse 5th Edition

The Werewolf Game Apocalypse 5th Edition takes place in a fictitious edition of our Earth, the World of Darkness. In the version, vampires, werewolves, magicians, and the demon are all surviving among us. You are among of these demons, acting to be human but struggling for existence and authority among mysteries and intrigues that endanger humanity’s survival. Gamer’s will play as Garou, a person born of two worlds, the element, and the Umbra (soul world) who can change the shape into wolves at determination.

In Werewolf: The Apocalypse, the world (D&d 5th Edition), Gaia, is disappearing. Several generations later, the Garou – Gaia’s selected soldiers and protectors – are separated on how to save the Earth, their mystical mother. Attacked by external powers and afflicted by incursions, each Garou community shares various principles and objectives, which have – up to this stage – all failed them in their final goal, to release a dying Gaia. Set to publish in 2021, the new version of Werewolf. The Apocalypse has been long expected by admirers and was tormented at PDX Con in Berlin by the World of Darkness group.

Automatically, the game is ready to share many comparisons with the current release of Vampire. The Masquerade 5th Version but will have plenty of elements that make it exclusive. The Apocalypse D&D 5th Version will be advertised and circulated by Renegade Game Studios and will be accessible in retail markets globally and online. The previous tabletop RPG book for Werewolf took place 14 years ago, in 2005.

Creation of Garou – Player Character 

There are three epitomes that the gamer can use to explain how their charisma was born, mentioned as a Variety in the games. The parents of a Garo are usually Garou and a non-Garou humanoid or wolf with a robust Garou heritage called Kinfolk. Garou with humanoid parentage is Homid, and Garou of wolf origin is Lupus. There is also the choice to play as a Metis, a Garou born from the combination of two Garou blood relations, Metis is already changed, sterile and deformed, and usually happens as a result of the mother’s death.

Such combinations are prohibited in the Garou community, but Metis are aborted even as the Werewolf Apocalypse Methods. Each Class has its advantages and drawbacks. HomidGarou can balance with a human but do not conform to the spiritual side of themselves, Metis are more familiar to Garou community and spirituality and can heal health in all of their types but are Pariahs. Simultaneously, Lupus is more familiar with the mystical world but cannot participate in the human community. The selection of Class also defines the player’s initial Gnosis statistic, or how well they are emotionally conscious.

Garou reveals his hidden powers on occasion called the “First Chance,” a disturbing event where his Garou structure becomes compulsory. It is after this stage that they are originated by their Garou families and assimilate themselves into the Garou community, only to ensure that their Kinfolk is secure from time to time.

One Night Ultimate Werewolf

One Night Ultimate Werewolf is a speedy-paced D&d game where everybody has a various role. Only one night and the next morning, players will determine who one of them is a werewolf with hope. One Night Ultimate Werewolf is a minor game of Ultimate Werewolf that doesn’t require a mediator. There is no removal, and every game continues for about 10 minutes. The Last Werewolf is an interactive game of deduction for two teams: the villagers and the werewolves.

The Residents of Village have no idea who the werewolves are, and the Werewolves are annoying to continue undiscovered while they gradually remove the Villagers one at a time. A Mediator (who is not in the group) runs the game. As One Night Ultimate Werewolf is so fast, enjoyable, and attractive, you wish to play it again and again, and no two players are ever similar. Werewolf the Apocalypse game can be joined with One Night Ultimate Werewolf Daylight.

Werewolf Description

werewolf 5e

Werewolf movies or films are fundamentally more costume-dependent, and they also tend to be examined more severely for their effects. In American Werewolf In London, you search a comical amalgamation of werewolves with Jacob Marley-Esque soul guides. In the ritual of An American Werewolf in London, which took home the very initial makeup effects Oscar for Rick Baker’s game-altering work, werewolf films or movies are a proud location for amazing applied results work.

The publication of Wolfen, The Howling, and An American Werewolf In London, the werewolf movie has never been a trend-setting motorist of the fear category. Some useful remarks before taking the goods. Werewolf of London, the OG, Underworld Growth of the Lycans, An amazingly solid action horror film, Ginger Snaps Back. The first typical Hollywood film to feature a werewolf was Universal Studios Werewolf of London.

The Apocalypse is a D&D role-playing game from the Definitive World of Darkness edge by White Wolf Broadcasting. Other connected products comprise the payable card games named Fury and numerous novels (comprising one series). In the game, users take the character of werewolves identified as “Garou” (from the French loup-garou). These werewolves are safe in two-front combat against both the eternal misery of modern civilization and paranormal forces of exploitation that find to bring about the Disaster. 

Game complements expand to other shape takers. A Werewolf would replace each of the three nights of the complete moon. Just as the moon is in the sky & the sun has set, against its determination. The hybrid form that he took is a vast and spiteful wolf with some human abilities. They will remain in this structure until dawn. This D&D Werewolf 5e Prestige Class provides a player’s charisma enhancing control and ultimate mastery of this oath.

The Werewolf was dropped in 2004, along with other names in the world of Blackness. Its replacement title within the Records of Dark line, Werewolf. The Forsaken, published on 14th March 2005. A fifth edition is intended to be established by Hunters Entertainment in the year 2021. The books have been republished since 2011 as a section of the “Classic World of Darkness” line.

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