The representation of 5e magic items has done in alphabetical order. The magic items give the description considering item name, category, magical properties, and its variety. All these factors are a must to consider when one is looking forward to the categorization.
Some of the categorizations of the dnd 5e magic items list are given below you must look at it.
Adamantine free and forced the suit of Armor. These are known to be one of the hardest substances in existence. When one is wearing them, the critical head will become a normal one.
Ammunition, + 1, + 2 or + 3
The rules which are made from magic ammunition have a bonus to attack. The criteria for determining the bonus depend upon reality. When the target gets hit, the ammunition will not be considered to be magical anymore.
Amulet Of Health
When will where disability their constitution score will be 19. It does not affect whether your constitution score was less or high. It will become 19 after wearing it. This is proof against detection and location born dress items. When one is wearing this emulator, they will be hidden from the divination magic. One cannot target you by any kind of Magic.
Amulet Of The Planes
To name a location, one can use any of the action points, but it is necessary that they are wearing this amulet. The location to which one is familiar can get their existence over it. After this, one is supposed to make DC 15 intelligence check. When the spell was cast successfully, one will be able to cast the play shift spell, and in case of failure, the object and creators available will travel to a random destination within the 15 feet.
When one is holding the Shield, it will become easier for them to speak the command word and get a bonus in return. This will help them to sleep in the air and also protect them to an extent. If you were welding it, it would leave your hands free. The Shield remains animated for almost 1 minute. And in this duration, you will be able to use the bonus action to and this effect. In case you get incapacitated or die, the Shield will Falls off on the ground.
Bag Of Beans
3d4 dry beans are available in a heavy cloth bag. The weight of the bag is around 1/2 Pounds plus 1/4 Pounds for each Bean it contains. If one will spell all the content of the bag to the ground, then there might be chances it will get explode almost to the radius of 10 feet. The radius will be calculated from the beans only. Therefore it is necessary that every creature available must have a DC 15 dexterity saving arrow available with them.
Bag Of Devouring
This bag can be considered as the bag of holding. But the manner in which it is feeding orifice extra-dimensional creator is something different. Therefore this is considered to be back Inside Out closes the orifice. The extra-dimensional creator available around can easily sense what is inside the bag. Whether the bag has some animal material or vegetables, it easily gets examined. The weight which can behold by this bag is around 500 pounds. Sixty-four cubic feet volume cannot be exceeded. But regardless of the content available in the bag, its weight is around 15 pounds.
Bag Of Tricks
This is known to be an ordinary bag which is made from grey, rust or tan cloth. It sometimes used to appear empty, but actually, it is not. When one is looking forward to reaching inside the bag, they will be able to reveal the presence of small and fuzzy objects. The weight of this bag is around half pounds. One needs to put any of the action when he wants to pull out the fuzzy objects from the bag. Also, they can do the same by throwing it 20 feet away. One can easily determine it by rolling a d8. ( Bag Of Holding )
Bead Of Force
This looks like a small black square which is of 3/4 inch in diameter, and the weight it holds is around an Ounce. One can use an action easily, and they can throw the build-up to 60 Feet. The Beat will get explode and then it further cause destruction. The creature which is within the 10 feet of the radius where the bid landed must get if they are available with DC 15 desperately saving throw or they can also take the 5D4 force damage. This sphere is of transparent force and it and close this area for one minute.
Belt Of Giant Strength
After wearing the belt, the strength score available will get changed. It will become the score granted by the belt to you. If the strength acquired by you is already equal or greater than the score provided to you by the belt, there is no such effect on the item on you. There are six varieties of this particular belt that exist. One can choose as per the variety and its kinds of true Giants. Some of the best looks similar and some of them are different. But make sure the effect these six Belts have is different.
Cape Of The Mountebank
The smile of the escape is faint of brimstone. When one is wearing a day can be used to cast the dimension to spell as an action. There will be the thing which can let them feel disappointed. This property of the Cape can be easily used again at the next Don. A cloud of smoke will leave behind when one gets disappeared. One may get appeared like a similar cloud at their destination. Also, space is slightly occupied by the space, and it disappears at the next turn.
Carpet Of Flying
One just needs to speak the command, and the same will get in action. The carpet will over and Fly. It will do as per the spoken directions, and there is nothing that can let it go in another direction. It is also provided that it is necessary you are within 30 feet of it. There are four sizes that exist in this flying carpet.
Circlet Of Blasting
If one wants to cast the scorching ray spell, they can do the same by wearing this circuit. When one will attack, they will get + 5 as a bonus in return. Until the next down, the same can be used easily.
This cube is around 3 inches across, and the Magical energy is released by it preferably. The six sides of the cube play a different role and in different planes of existence as well. All other sides of the cube are determined by the role played by GM.
Dagger Of Venom
When diameter roles are made from the magic weapon, one will get plus one bonus attack. To go to the blade one can use this action which causes thick and black poison. The poison on the weapon will remain for 1 minute or also until the weapon attacked the other one. The creator who is using it must be DC 15 constitution saving throw or must have the poison damage available so that it will get poison for one minute only. One can use this one again as well.
In the same, dnd 5e magic items list designated A to Z. This series is so long considering the 5e d&d magic items. If one wants to know more about it, then it is necessary they are browsing effectively so that they will find out things easily and they will get results as per their query.