- Armor Class 8
- Hit Points 22 (3d8+9)
- Speed 20 ft.
- Saving Throws Wis +0
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 Ft., passive Perception 8
- Languages Understands All Languages It Spoke In Life But Can’t Speak
- Challenge 1/4 (50 XP)
|13 (+1)||6 (-2)||16 (+3)||3 (-4)||6 (-2)||5 (-3)|
- Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
- Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
D&D 5e Zombies are the corpora of nomadic creatures as surviving beings. Nearly all of these walking bodies are mindless, empty of character. Zombie 5e is the main among many drives, and it is straightforward to offer new and exciting kinds. His stats are modest and permit almost any fleshy creature to turn into a complete demon.
Most 5e Zombies are disarming until the base creature was re-evaluated on the battleground or prepared by a fight like a battleship. The Greater Zombie 5e is a monster in D&D 5th Edition in the tales from the Deep Gateway. Zombie is more robust and resists rotating. Dead Zombies change with a Rough, bumpy walk. They are wrapping in the decaying clothing they wore to relax, and carry the smell of deterioration.
D&d 5e Zombie – Physical Description
Zombie D&d 5e looks as they did in life-span, displaying the injuries that killed. Though, the magic that makes them frequently takes time to run its path. Dead fighters can rise from a battleground, evicted and distended after years in the sun.
A D&d Zombie was ashore or growth from a bog distended and sour after weeks in the water. The unclear monster of a peasant could have cut its mode from the ground, pierced with donkeys and insects. 5e Zombies have no unique past of their own, they were not natural, and they generated.
D&D Zombie – Society and Names
The corpse has no culture of its own. Zombies 5e generally try to escape large, enlightened zones, as persons usually attack them. In its place, they select a party of retiring or indulgent personalities. Zombie D&D 5e has similar names as they did when they were alive, though some people take an original name that is simpler to understand or someway signifies their nature.
You can quickly create a Zombie Dnd by following these tips. First, create Power your highest capability score, tracked by Structure. Intelligence, Knowledge, and Personality can have any value, but make sure they are each eight or advanced. Secondly, select the unidentified background.