5e Yeti Sourcing

Yeti is considered as solitary apex predators that are well known for their bloodlust. They are resistant to cold and bear a strong sense of smell. Even 5e yeti can be encountered wandering in the foggy territory around the white dragon lair out to hunt in a rolling blizzard. These d&d yeti bear exceptional strength and constitution which is minimum to average dexterity. These are brute melee fighters at the same time, they have a couple of features from which they gain the edge. 

The best feature of Yeti d&d is stealth that is combined with their keen smell and snow camouflage giving them tremendous incentive to catch their prey even in low visibility conditions. These dungeons and dragons yeti bear extra, translucent eyelids which makes their sight clear even in a snowstorm. 

Action Potential

This yeti dnd are strong with exceptional strength and their body constitution is just above average. These are strong fighters ( Build a strong fighter ) with strong-smelling quality and bear features like changing the color of their skin providing higher incentives to attract prey even in low visibility conditions. 

They can communicate even in the night or in white out of a snowstorm. They can manage even multi attacks. Their height targets within 30 feet and stays hidden until any prey gets close enough to them. These d&d 5e yeti bears wisdom 12 and is higher enough to care for their targets like other predators who are hunting for a meal. They are going strong to bring themselves within the strike range of such a target. 

Above all sources, the yeti makes the second attack with its claws as you cannot change the terms of multi-attack in mid-action. If this chilling gaze does work, then the yeti gains advantage on their attack and this is automatic on a hit. Just to lay it out, the yeti is going to land its two claw hits with inflicting an average of 22 points of damage altogether. 


Large monstrosity, chaotic evil
Armor Class : 12 (natural armor)
Hit Points: 51 (6d10 + 18)
Speed :40 ft., climb 40 ft.
Skills: Perception +3, Stealth +3
Damage Immunities: cold
Senses darkvision 60 ft., passive Perception 13
Languages: Yeti
Challenge: 3 (700 XP)
18 (+4)13 (+1)16 (+3)8 (-1)12 (+1)7 (-2)

Fear of Fire: If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell: The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage: The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


Multi-attack: The yeti can use its Chilling Gaze and makes two claw attacks.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Chilling Gaze: The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.