Medium monstrosity, lawful evil
  • Armor Class 15 (Natural Armor)
  • Hit Points 127 (17d8+51)
  • Speed 30 ft.
  • Skills Deception +5, Insight +4, Perception +4, Stealth +5
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Common
  • Challenge 6 (2,300 XP)
10 (+0)15 (+2)16 (+3)12 (+1)13 (+1)15 (+2)
  • Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or Other Magic.
    Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
    If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.


  • Multiattack. The medusa makes either three melee attacks — one with its snake hair and two with its shortsword — or two ranged attacks with its longbow.
  • Snake Hair. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage plus (4d6)poison damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, reach 150/600 ft., one target. Hit: (1d8 + 2) piercing damage plus (2d6)poison damage.

D&D Medusa is a snake-haired target of Heracles Perseus, the fear with the terrifying gaze. The eyes of a 5e Medusa were afraid as death was inviting to look into their eyes. A woman’s gaze immediately turns the real meat into dead rock, while a man’s gaze will stare and decline.

The Medusa D&d 5e has two unique structures, Petrifying Look and Snake Hair. The final is a clean fight attack that does some toxic as well as penetrating harm. Petrifying Gaze is more complex and needs nearer inspection.

Though the Medusa 5e has an armed attack, it is not in the demon’s concern to initiate a marksman fight, since then, its adversaries will stay at great distances. In its place, the Dungeons & Dragons Medusa 5e must wait until its rivals are inside the choice.

D&D 5e Medusa – History

As toxic as they are stunning, the serpent-haired medusa hurts a sinister spell brought on by her boast. D&d 5e Medusa lives in silent refugee among the domed shells of her previous births, enclosed by the remnants full of past display and heroism.

However, often sufficient, the desire that leads many of them into this situation still injuries, and they use to dominate the lesser creatures in breaking, bending, and presenting their spell as they limitlessly find to achieve back what pledged to them.

Medusa D&d – Physical Appearance

  • Medusa D&D is demonic Races of animals that look casually resemble a beautiful human being, though, closer, their inhuman personalities are exposing.
  • 5e Medusa skin tone is nearly too old with small hard gages no larger than a centimeter enclosing their body.
  • Instead of having a skull of hair, they have long snakes that whisper and bite at moments of strain, usually continuing inactive as if to retain the frontage.
  • D&d Medusa is making from a spell, they use the same identifying agreements as their natural philosophy.
  • Provided the source of the real-world medusa myth, the names of Roman and Greek beliefs ethnic team will also be sufficient.