When it comes to looking at the DND Rogue 5e class features, there is multiply available. If you wish to know about it, then it is a must for you to go through this article to the end. It is as follows:
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
There will be so many items available that will make DND Rogue 5e proficient. Also, some proficiency is available to you in the background as well. Some of the proficiencies which are available with you include
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
In the starting there will be equipment are available with DND Rogue 5e. The equipment available with you includes:-
- (a) A Rapier or (b) a Short sword
- (a)A Shortbow and Quiver of 20 Arrows or (b) A Short sword
- (a)A Burglar’s Pack, (b) A Dungeoneer’s Pack, or (c) An Explorer’s Pack
- Leather Armor, two daggers, and Thieves’ Tools
|1st||+2||1d6||Expertise, Sneak Attack, Thieves’ Cant|
|4th||+2||2d6||Ability Score Improvement|
|8th||+3||4d6||Ability Score Improvement|
|9th||+4||5d6||Roguish Archetype Feature|
|10th||+4||5d6||Ability Score Improvement|
|12th||+5||6d6||Ability Score Improvement|
|13th||+5||7d6||Roguish Archetype Feature|
|16th||+6||8d6||Ability Score Improvement|
|17th||+6||9d6||Roguish Archetype Feature|
|19th||+6||10d6||Ability Score Improvement|
|20th||+6||10d6||Stroke of Luck|
In Dungeons and Dragons, there are multiple characters available all the characters on multiple features, and also they are known to be among the ones who will let you be in the game for a longer duration. Whichever the character you will be going to choose will come up with a certain feature, and it is necessary that you are continuing with the same as well. If you have chosen a character which is not suiting for your requirement then it will become important for you to change it. You can take the example of DND Rogue 5e. There are multiple things that are linked with it and before a player will reach on to any conclusion it is necessary that they are aware of the things linked with it.
Who Is Rogue In DND?
DND Rogue 5e is among those characters that are considering the versatility and also have some combat, and nimble tricks are available. This character is still the end of dexterous and also in early conditions, this will be going to be held up an official base class in the player’s handbook. They will be able to find out the Disarming Traps and will be able to pick up the locks.
The proficiencies which are available have every feature available as soon as the player will be going to enter the levels they will be going to get the things working accordingly. Some of them are explained here
At the starting of the first level, a player knows that how they will be able to strike subtly and exploit the foe distraction. Whenever the return is there, it will be going to deal with 1d6 damage, and one creature will be going to hit with an attack. There will be an advantage on the attack roll will be available. It is necessary that whenever an attack is going on, it is using a Ranged Weapons.
When the rogue training is going on, they will be going to learn about the thieves Cantt. It is considered to be a secret mixture of dialect, code, and jargon. It will clearly allow the player whenever they are looking forward to hiding messages and going to engage in a normal conversation. Also, show the thieves will not be able to understand the messages, and also it will take more time to understand the message whenever they are speaking it ideally.
Also, some secret signs will be available that will help you to understand about the things so that you can easily convey the short and simple messages. This will not only help you to feel safe with the thieves, but you will be able to get engage in it easily.
Cunning action is available at the starting of second-level and they will be going to be quick thinkers so that they can act and move quickly. This will not only help them to keep the bonus action but will also let them turn into combat. Also, disengage dash or hide actions are also available in it.
When a player reaches to the Third Level, they will be going to choose the archetype. The archetype will help them to emulate the exercises which are letting them move and act quickly. There will be multiple abilities available that will help them to deal with it is easy. These pictures are not only available in the third level, but the same will be going to available in the 9th, 13th, and 17th levels as well.
Ability Score Improvement:
When there will be going to reach the fourth level, there will be an increment in the ability score, and also the same will be going to available in 8, 10, 12, 15, and 19th levels. The player can increase the ability score as per their requirement. Also, to ability scores of choice will be increased by the player. The ability score cannot be increased by more than 20 using this particular feature.
At the starting of the 5th level, when there will be going to an attacker move to attack, there will be able to know about their reaction. It will not let them face the damage to an extent.
Evasion is a feature that is available at the starting of the 7th level. There will be going to certain area effects available that will help them to understand the spelling more easily. The player will be going to subject so that they can make the Dexterity saving throw, and it will be going to save them from half damage. Also, there will be no need for a person to face the damage because it will let them understand it easily.
In the 11th level, there will be able to choose the skills so that they can approach perfection. Also, they can go for an ability check that will help them to check their efficiency bonus so that they can easily increase it. Reliable talent will not only let them choose the skills but will also help them to choose perfection for them.
If you have the ability to here than at the starting of the 14th level, you will be going to aware of the location if there is any hidden one or invisible creators that are available within the 10 feet around you. This will help you to protect yourself from damage, and you can play the game more effectively.
In the 15th level, there will be going to get available with some great mental strength. They will be going to get wisdom saving throws so that there will be no need for you to feel like things are not working in their favor at all.
At the starting of the 18th level, there will be going to be very evasive, and also they will be going to get the upper hand against each other. Attack roll advantage is not available so that you are not incapacitated at all.
Stroke Of Luck:
When you are in the 20th level, and uncanny knack is it required to play it effectively. When you are going to miss the target within range, there might be a chance that you will miss it ahead. Also, if you are not up to the mark considering to ability check, then the D20 roll will be treated as 20.
Long rest or short rest will be finished after using this particular feature.
Now the player is available with some skills that are not only letting them stand in-game for a longer duration but will also help them to deliver the criminals effectively. The same is the scenario with the skills in the larcenous part. Some advantages will be available to you whenever you are dealing with it like you will become a professional Treasure seeker, you can act like an investigator and the ability to learn skills will be there. You will be able to learn about everything, which is a must for you to be in the game for a longer duration. No one will be going to ever interrupt in the things which are required by you.
|Starting Gold||4d4 x 10|
|Subclass Name||Roguish Archetype|
|Suggested Abilities||Dexterity, Intelligence / Charisma|
And many other features are there which are linked with DND Rogue 5e. It is necessary that whenever you are going to choose a class, you must be aware of the features linked with it. It will not only help you to play the game easily but will also help you to understand how you will be able to let the things working in your favor. Do not compromise with anything whenever it comes to choose the best while playing the game.
Terrible Character Ideas
- A mink based on a European Christian archetype. They have sworn a sacred oath to defeat the giant snail plaguing the countryside.
- A Dragonborn desperately trying to convince the party that they’re really an Aarakocra with a skin condition that made their feathers fall out.
- Your standard horny bard but they play a washboard.
- A sentient hat piloting a mannequin.
- A dark elf who’s afraid of the dark, and terrified of spiders.
- A peasant farmer who joined the adventure because they’re going through a mid-life crisis and want to “find themself”
- A druid who got involved because they’re the party’s weed dealer.
- A Werewolf who doesn’t believe in the moon.
Bad Character Ideas
- Kenuku bard who uses pantomime to cast their spells.
- Druid if the coast who speaks only in the ancient language of the surfers.
- Paladin who is actually a very confusing warlock.
- Rogue who only stays with the party if they’re paid after every fight.
- The cleric who’s god is the DM and performs very specific prayers to them.
- orc wizard who casts spells without reading the details.
- Merfolk ranger who insists on calling every animal a really stranger fish.
- Five years old Sorcerer.